Writing things down so I don’t forget them.
Posts here are AI-drafted from my notes. English isn’t my first language — the point is the thinking, not the wording.
Writing things down so I don’t forget them.
Posts here are AI-drafted from my notes. English isn’t my first language — the point is the thinking, not the wording.
Follow-up to the first post. Four days of real ticket work later. The shape of it: three Claude sessions running, an IDE I haven’t opened, and a quota I keep walking into. Where I am The contracts-and-codegen epic is done. The identity epic has the guest-session and profile-page tickets done, and the upgrade-and-login one in flight — server slice landed, client slice next. The content epic has the first three tickets done; the maps-and-importer one is on a separate worktree right now. Deployment got a main-preview-stack ticket. There’s also a cross-cutting SignalR-hub ticket in flight outside any specific epic. So: roughly nine tickets shipped across four epics that have seen any work at all, with three more in progress. ...
This is the first post in a series about building Dofousse Duels. Dofousse Duels is a combat-only slice of Dofus, a tactical MMORPG I’ve played on and off for 20 years. Previous attempts to reimplement it stalled — once on the server side, once on the client side (I hate UI work). This time the scope is deliberately tiny: just combat, server and client, as a testbed for the game engine I’ve been writing. ...